System and method for engaging a plurality of fans

ABSTRACT

A system and method for engaging fans is disclosed. The system may include a notification system, a plurality of camera arrays and a plurality of rig servers, a venue server and a virtual server that stores the new files from the venue server. The method for engaging fans may include registering a fan user a seat location within a venue utilizing an application, photographing with one or more camera arrays when an event trigger occurs, transferring the photographs from the one or more camera arrays to a camera rig server, aggregating and uploading the photographs to a virtual server based on registered user priority, associating the photographs to each of the registered fan users and sending the registered fan users a push notification that the photographs are available for download to a registered user&#39;s application.

This application claims priority to U.S. Provisional Application 61/808,859 filed on Apr. 5, 2013, the entire disclosure of which is incorporated by reference.

BACKGROUND OF THE INVENTION

1. Field of the Invention

The present invention is a system and method. More specifically, the present invention is a system and method for engaging a plurality of fans.

2. Description of the Related Art

Fans may have a game watching experience with the utilization of cameras showing other fans as an exciting event occurs. Current camera systems that have this capability include Fancam, which captures a 360 degree high definition or HD image. Furthermore, while Fancam has been utilized successfully, it is inferior in four vital areas, namely it captures a single generic moment and it takes a minimum of twenty-four hours and often several days to deliver the image to fans. Fans want instant reward so they may share their experience as it happens on digital and social media platforms. The Fancam process is also manual in that fans need to remember to come back and login to a portal site a day or more after the game before they may view and interact with the content. The system and method for engaging fans simplifies and automates the process by curating content through a subscription based service. Content is pushed to a registered user's mobile phone seconds after the action. At the same time they're prompted to comment and/or share the content all within the same app interface, making the content quick and easy to interact with. Fancam also offers limited monetization. First off, they're done as one-off events. Not only is the system and method for engaging fans a season-long sponsor ready platform, but it may also be applied to multiple sport and event properties taking place in a venue throughout the year. Secondly, as on ongoing fan engagement platform, the system and method for engaging fans captures vital data about fan behaviors. Fan analytics will provide Switch United Design Inc. with an ongoing revenue stream. Finally, because the system and method for engaging fans content is based on individual reactions to key moments and is delivered in real-time, there is potential for revenue-share agreements with team and league rights holders for in-app purchases of premium content (i.e. 5-second video clip of goal) by fans and users.

BRIEF SUMMARY OF THE INVENTION

The present invention is a system and method. More specifically, the present invention is a system and method for engaging a plurality of fans.

The system to engage a plurality of fans includes a notification system having a goal trigger system, the goal trigger system sends notification of a plurality of marked events; a plurality of camera arrays having a camera management system, the camera management system receiving the notification of the marked events, the camera management system detects and transports a plurality of new files; a server system with a processor system, a communications interface, a communications system, an input system and an output system, the server system having access to a communications network, the server system includes a plurality of rig servers that transport the new files, a venue server that stores the new files and applies meta data and performs image processing on the new files and a virtual server that stores the new files from the venue server; and a memory system with an operating system, a communications module, a web browser module, a web server application and a fan engaging non-transitory storage media, wherein the marked events, the new files, the meta data, a plurality of marked events data is stored on the memory system.

The method for engaging fans includes registering a fan user a seat location within a venue utilizing an application, photographing with one or more camera arrays when an event trigger occurs, transferring the photographs from the one or more camera arrays to a camera rig server, aggregating and uploading the photographs to a virtual server based on registered user priority, associating the photographs to each of the registered fan users and sending the registered fan users a push notification that the photographs are available for download to a registered user's application.

It is an object of the present invention to provide a system and method for engaging fans that geo-locates registered users within the confines of a large venue.

It is an object of the present invention to provide a system and method for engaging fans that captures, processes, and delivers to users a HD image of their goal celebration moment or other predetermined event in near real-time.

It is an object of the present invention to provide a system and method for engaging fans that captures fans reaction to every crucial moment in the game.

It is an object of the present invention to provide a system and method for engaging fans that rewards fans with a personalized HD image within seconds of action.

It is an object of the present invention to provide a system and method for engaging fans that curates content through a subscription based service where content is pushed to a registered user's mobile phone seconds after the captured action.

It is an object of the present invention to provide a system and method for engaging fans that has a season long sponsor ready platform, but may also be applied to multiple sport and event properties taking place in a venue throughout the year.

It is an object of the present invention to provide a system and method for engaging fans that captures vital data about fan behaviors.

It is an object of the present invention to provide a system and method for engaging fans that is based on individual reactions to key moments and is delivered in real-time, with potential for revenue share agreements with team and league rights holders for in-app purchases of premium content by fans and users.

BRIEF DESCRIPTION OF THE DRAWINGS

The present invention will be described by way of exemplary embodiments, but not limitations, illustrated in the accompanying drawing in which like references denote similar elements, and in which:

FIG. 1 illustrates a system overview of a system to engage a plurality of fans, in accordance with one embodiment of the present invention.

FIG. 2 illustrates a block diagram of a server system, in accordance with one embodiment of the present invention.

FIG. 3 illustrates a block diagram of a client system, in accordance with one embodiment of the present invention.

FIG. 4 illustrates a flowchart of a method for engaging a plurality of fans, in accordance with one embodiment of the present invention.

FIG. 5 illustrates a cell phone utilized in combination with the system to engage fans, in accordance with one embodiment of the present invention.

FIG. 6 illustrates a plurality of a cell phone screenshots utilized in combination with the system to engage a plurality of fans, in accordance with one embodiment of the present invention.

FIG. 7 illustrates a plurality of photo images from a system to engage a plurality of fans, in accordance with one embodiment of the present invention.

FIG. 8 illustrates a second system overview of a system to engage a plurality of fans, in accordance with one embodiment of the present invention.

FIG. 9 illustrates a third system overview of a system to engage a plurality of fans, in accordance with one embodiment of the present invention.

DETAILED DESCRIPTION OF ILLUSTRATIVE EMBODIMENTS

Various aspects of the illustrative embodiments will be described using terms commonly employed by those skilled in the art to convey the substance of their work to others skilled in the art. However, it will be apparent to those skilled in the art that the present invention may be practiced with only some of the described aspects. For purposes of explanation, specific numbers, materials and configurations are set forth in order to provide a thorough understanding of the illustrative embodiments. However, it will be apparent to one skilled in the art that the present invention may be practiced without the specific details. In other instances, well-known features are omitted or simplified in order not to obscure the illustrative embodiments.

Various operations will be described as multiple discrete operations, in turn, in a manner that is most helpful in understanding the present invention. However, the order of description should not be construed as to imply that these operations are necessarily order dependent. In particular, these operations need not be performed in the order of presentation.

The phrase “in one embodiment” is used repeatedly. The phrase generally does not refer to the same embodiment, however, it may. The terms “comprising”, “having” and “including” are synonymous, unless the context dictates otherwise.

FIG. 1 illustrates a system overview of a system 100 to engage a plurality of fans, in accordance with one embodiment of the present invention.

The system 100 may include a server system 104, an input system 106, an output system 108, a plurality of client systems 110, 114, 116, 118 and 120, a communications network 112 and a handheld or mobile device 122. In other embodiments, the system 100 may include additional components and/or may not include all of the components listed above.

The server system 104 may include one or more servers. One server 104 may be the property of the distributor of any related software or non-transitory storage media. In other embodiments, the system 100 may include additional components and/or may not include all of the components listed above.

The input system 106 may be utilized for entering input into the server system 104, and may include any one of, some of, any combination of, or all of a keyboard system, a mouse system, a track ball system, a track pad system, a plurality of buttons on a handheld system, a mobile system, a scanner system, a wireless receiver, a microphone system, a connection to a sound system, and/or a connection and/or an interface system to a computer system, an intranet, and/or the Internet (i.e., IrDA, USB).

The output system 108 may be utilized for receiving output from the server system 104, and may include any one of, some of, any combination of or all of a monitor system, a wireless transmitter, a handheld display system, a mobile display system, a printer system, a speaker system, a connection or an interface system to a sound system, an interface system to one or more peripheral devices and/or a connection and/or an interface system to a computer system, an intranet, and/or the Internet.

The system 100 may illustrate some of the variations of the manners of connecting to the server system 104, which may be a website (FIG. 3, 316) such as an information providing website (not shown). The server system 104 may be directly connected and/or wirelessly connected to the plurality of client systems 110, 114, 116, 118 and 120 and may be connected via the communications network 112. Client systems 120 may be connected to the server system 104 via the client system 118. The communications network 112 may be any one of, or any combination of, one or more local area networks or LANs, wide area networks or WANs, wireless networks, telephone networks, the Internet and/or other networks. The communications network 112 may include one or more wireless portals. The client systems 110, 114, 116, 118 and 120 may be any system that an end user may utilize to access the server system 104. For example, the client systems 110, 114, 116, 118 and 120 may be personal computers, workstations, tablet computers, laptop computers, game consoles, hand-held network enabled audio/video players, mobile devices and/or any other network appliance.

The client system 120 may access the server system 104 via the combination of the communications network 112 and another system, which may be the client system 118. The client system 120 may be a handheld or mobile wireless device 122, such as a mobile phone, a tablet computer or a handheld network-enabled audio/music player, which may also be utilized for accessing network content. The client system 120 may be a cell phone with an operating system or SMARTPHONE® 124 or a tablet computer with an operating system or IPAD® 126 or other suitable client system.

FIG. 2 illustrates a block diagram of a server system 200, in accordance with one embodiment of the present invention.

The server system 200 may include an output system 230, an input system 240, and a memory system 250, which may store an operating system 251, a communications module 252, a web browser module 253, a web server application 254 and a fan engaging non-transitory storage media 255. The server system 200 may also include a processor system 260, a communications interface 270, a communications system 275 and an input/output system 280. In other embodiments, the server system 200 may include additional components and/or may not include all of the components listed above.

The output system 230 may include any one of, some of, any combination of, or all of a monitor system, a handheld display system, a printer system, a speaker system, a connection or interface system to a sound system, an interface system to one or more peripheral devices and/or a connection and/or interface system to a computer system, an intranet, and/or the Internet.

The input system 240 may include any one of, some of, any combination of, or all of a keyboard system, a mouse system, a track ball system, a track pad system, one or more buttons on a handheld system, a scanner system, a microphone system, a connection to a sound system, and/or a connection and/or an interface system to a computer system, an intranet, and/or the Internet (i.e., IrDA, USB).

The memory system 250 may include any one of, some of, any combination of, or all of a long term storage system, such as a hard drive; a short term storage system, such as a random access memory; or a removable storage system, such as a floppy drive or a removable drive and/or a flash memory. The memory system 250 may include one or more machine readable mediums that may store a variety of different types of information. The term machine readable medium may be utilized to refer to any medium capable of carrying information that may be readable by a machine. One example of a machine-readable medium may be a computer-readable medium such as a non-transitory storage media. The memory system 250 may store one or more machine instructions for measuring and updating customer loyalty for one or more brands. The operating system 251 may control all software or non-transitory storage media and hardware of the system 100. The communications module 252 may enable the server system 304 to communicate on the communications network 112. The web browser module 253 may allow for browsing the Internet. The web server application 254 may serve a plurality of web pages to client systems that request the web pages, thereby facilitating browsing on the Internet.

The processor system 260 may include any one of, some of, any combination of, or all of multiple parallel processors, a single processor, a system of processors having one or more central processors and/or one or more specialized processors dedicated to specific tasks. The processor system 260 may implement the machine instructions stored in the memory system 250.

In an alternative embodiment, the communication interface 270 may allow the server system 200 to interface with the network 112. In this embodiment, the output system 230 may send communications to the communication interface 270. The communications system 275 communicatively links the output system 230, the input system 240, the memory system 250, the processor system 260 and/or the input/output system 280 to each other. The communications system 275 may include any one of, some of, any combination of, or all of one or more electrical cables, fiber optic cables, and/or sending signals through air or water (i.e., wireless communications). Some examples of sending signals through air and/or water may include systems for transmitting electromagnetic waves such as infrared and/or radio waves and/or systems for sending sound waves.

The input/output system 280 may include devices that have the dual function as the input and output devices. For example, the input/output system 280 may include one or more touch sensitive screens, which display an image and therefore may be an output device and accept input when the screens may be pressed by a finger or a stylus. The touch sensitive screens may be sensitive to heat and/or pressure. One or more of the input/output devices may be sensitive to a voltage or a current produced by a stylus. The input/output system 280 may be optional and may be utilized in addition to or in place of the output system 230 and/or the input device 240.

FIG. 3 illustrates a block diagram of a client system 300, in accordance with one embodiment of the present invention.

The client system 300 may include an output system 302, an input system 304, a memory system 306, a processor system 308, and a communications system 312, an input/output system 314, a website 316 and a wireless portal 318. Other embodiments of the client system 300 may not have all of the components and/or may have other embodiments in addition to or instead of the components listed above.

The client system 300 may be any one of the client systems 110, 114, 116, 118, 120 and/or handheld or mobile wireless device 122, SMARTPHONE® 124 or IPAD® 126 that may be utilized as one of the network devices of FIG. 3. In other embodiments, the client system 300 may include additional components and/or may not include all of the components listed above. The output system 302 may include any one of, some of, any combination of or all of a monitor system, a wireless transmitter, a handheld display system, a printer system, a speaker system, a connection or interface system to a sound system, an interface system to peripheral devices and/or a connection and/or an interface system to a computer system, an intranet, and/or the Internet.

The input system 304 may include any one of, some of, any combination of or all of a keyboard system, a mouse system, a track ball system, a track pad system, one or more buttons on a handheld system, a scanner system, a wireless receiver, a microphone system, a connection to a sound system, and/or a connection and/or an interface system to a computer system, an intranet, and/or the Internet (i.e., Infrared Data Association or IrDA, Universal Serial Bus or USB).

The memory system 306 may include, any one of, some of, any combination of or all of a long-term storage system, such as a hard drive, a short term storage system, such as a random access memory; a removable storage system, such as a floppy drive or a removable drive and/or a flash memory. The memory system 306 may include one or more machine readable mediums that may store a variety of different types of information. The term machine readable medium may be utilized to refer to any medium that may be structurally configured for carrying information in a format that may be readable by a machine. One example of a machine-readable medium may be a computer-readable medium. The memory system 306 may store a non-transitory storage media for measuring and updating customer loyalty for one or more brands.

The processor system 308 may include any one of, some of, any combination of, or all of multiple parallel processors, a single processor, a system of processors having one or more central processors and/or one or more specialized processors dedicated to specific tasks. The processor system 308 may implement the programs stored in the memory system 306. The communications system 312 may communicatively link the output system 302, the input system 304, the memory system 306, the processor system 308, and/or the input/output system 314 to each other. The communications system 312 may include any one of, some of, any combination of, or all of one or more electrical cables, fiber optic cables, and/or sending signals through air or water (i.e., wireless communications). Some examples of sending signals through air and/or water may include systems for transmitting electromagnetic waves such as infrared and/or radio waves and/or systems for sending sound waves.

The input/output system 314 may include devices that have the dual function as input and output devices. For example, the input/output system 314 may include one or more touch sensitive screens, which display an image and therefore may be an output device and accept input when the screens may be pressed by a finger or a stylus. The touch sensitive screens may be sensitive to heat, capacitance and/or pressure. One or more of the input/output devices may be sensitive to a voltage or a current produced by a stylus. The input/output system 314 is optional, and may be utilized in addition to or in place of the output system 302 and/or the input device 304.

The client systems 310, 314, 316, 318, 320 and the handheld wireless device 322 may also be tied into a website 316 or a wireless portal 318 which may also be tied directly into the communications system 312. Any website 316 or wireless portal 318 may also include a non-transitory storage media and a website module (not shown) to maintain, allow access to and run the website as well.

FIG. 4 illustrates a flowchart of a method 400 for engaging a plurality of fans, in accordance with one embodiment of the present invention.

The method 400 may include the steps of registering a fan user a seat location within a venue utilizing an application 410, photographing when an event trigger occurs 420, transferring the photographs from the one or more camera arrays to a camera rig server 430, aggregating and uploading the photographs to a virtual server 440, associating the photographs to each of the registered fan users 450 and sending the registered fan users a push notification that the photographs are available for download to a registered user's application 460.

The registering step 410 may include the application is a mobile application. The photographing step 420 may include photographing is performed by one or more camera arrays to simultaneously take a plurality of photographs capturing the reaction of other fan users within the venue when the event trigger occurs. The photographing step 420 may include the event trigger is a goal, a save, a basket, other suitable event trigger, one or more pyrotechnics being activated or a series of predetermined occurrences. The transferring step 430 may include the photographs are processed as a collection and transported from each of the camera arrays to the camera rig server. The aggregating and uploading step 440 may be based on registered user priority. The associating step 450 may include the virtual server is associating the photographs to each of the registered fan users. The sending step 460 may include the application will allow the registered fan user's to edit and share via one or more popular social networks.

FIG. 5 illustrates a cell phone 500 utilized in combination with the system to engage fans, in accordance with one embodiment of the present invention.

The cell phone 500 may be utilized at an event venue 510. The event venue 510 illustrated in FIG. 5 is a hockey game, however the cell phone 510 may be utilized at any suitable event venue 510. The cell phone 500 may be a cell phone with an operating system or SMARTPHONE® 520 or other suitable client device. The SMARTPHONE® 520 displays another fan celebrating an event trigger such as a goal.

FIG. 6 illustrates a plurality of a cell phone screenshots 600 utilized in combination with the system to engage a plurality of fans, in accordance with one embodiment of the present invention.

The cell phone screenshots 600 may include a home screenshot 610, a confirm seat screenshot 620, a push notifications screenshot 630, a new shot screenshot 640, a photographic screenshot 650 and a cropped photographic screenshot 660.

The home screenshot 610 may include a greeting 612, a new ticket icon 614, a notification icon 616 and a photographs icon 618. The greeting 612 may be a welcome greeting to the fan user who may own the cell phone. The new ticket icon 614 may indicate where a new seat is. The notification icon 616 may notify the fan user when new photographs of other fan users are taken. The notification icon 616 may notify the fan user utilizing push notification. The photographs icon 618 may allow the fan user to view, edit and share photographs.

The confirm seat screenshot 620 may include a confirm seats icon 622, venue address data 624, confirmed seat information 626 and a done button 628. The confirm seats icon 622 may be clicked on by a cursor or other suitable input device to confirm a seat and may allow a fan user to confirm seats at a venue. The venue address data 624 may indicate the address of the venue and the date of the event. The confirmed seat information 626 may indicate the seat number 626A and a plus sign 626B to add additional seats such as one or more friends' seats to be included in their photographs. The done button 628 may be clicked on by a cursor or other suitable input device to terminate utilization of the confirm seat screenshot 620.

The push notifications screenshot 630 may include a push notifications question 632, a yes button 634, a no button 636 and additional information 638. The push notifications question 632 may be an allow push notifications question 632A or other suitable type of push notifications question 632. The yes button 634 may be clicked on by a cursor or other suitable input device to answer yes to the push notifications question 632. The no button 636 may be clicked on by a cursor or other suitable input device to answer no to the push notifications question 632. The additional information 638 may include a message to the fan user that the fan user may always change if push notifications are allowed.

The new shot screenshot 640 may include a new shot statement 642, a waiting download statement 644 and a fans downloading statement 646. The new shot statement 642 may indicate if a new shot is available. The waiting download statement 644 may indicate to the fan user to wait. The fans downloading statement 646 may indicate the number of fan users waiting to download the new shot available.

The photographic screenshot 650 may include an edit icon 652, a plurality of functional buttons 654, a photograph 656 and one or more filters 658. The edit icon 652 may be clicked on by a cursor or other suitable input device to crop a photograph or other suitable edit. The functional buttons 654 may include a post-in-stadium button 654A, a share button 654B and a save edits button 654C. The photograph 656 may be edited by cropping or other suitable editing. The one or more filters 658 may be clicked on by a cursor or other suitable input device to choose a filter 658A.

The cropped photographic screenshot 660 may include a plurality of functional buttons 662, a photograph 664 and additional information 666. The functional buttons 662 may include a share button 662A to share the cropped photographic screenshot 660 on a social media network, an upgrade button 662B and a trash button 662C. The photograph 664 may be a cropped photograph in the cropped photographic screenshot 660. The additional information 666 may indicate a score of the event 666A, if the photograph is posted in stadium 656B or other suitable information.

FIG. 7 illustrates a plurality of photo images 700 from a system to engage a plurality of fans, in accordance with one embodiment of the present invention.

The photo images 700 may include an overall venue photo 710 and a plurality of group fan photos 720. The overall venue photo 710 may show a plurality of fan users cheering during an event trigger such as a goal, a save, a basket, a plurality of pyrotechnics being activated or other suitable event trigger. The group fan photos 720 may include four group fan user photographs and may show a plurality of fan users cheering during an event trigger such as a goal, a save, a basket, a plurality of pyrotechnics being activated or other suitable event trigger.

FIG. 8 illustrates a second system overview of a system 800 to engage a plurality of fans, in accordance with one embodiment of the present invention.

The system 800 may include an app download for an app marketplace (e.g. Apple App Store, Google Play) 810, a SMARTPHONE® 820, a user management system 830, a notification system 840, a camera system 850, an image processing system 860, an image transportation system 870, a push notification system 880 and a personal computer system 890. The app 810 may be downloaded onto the SMARTPHONE® 820 to register a seat. The user management system 830 may be in communication with the SMARTPHONE® 820 when an event trigger such as a goal is scored or other suitable event trigger. The notification system 840 may be in communication with the camera system 850 to generate one or more photos taken. The image processing system 860 may generate event statistics that are forwarded to the image transportation system 870 and the image processing system 860. The user management system 830 may be in communication with the SMARTPHONE® 820 and the personal computer system 890 to indicate when an image is ready.

FIG. 9 illustrates a third system overview of a system 900 to engage a plurality of fans, in accordance with one embodiment of the present invention. The system 900 may include a notification system 910, a plurality of cameras 920, a rig server 930, a venue server 940, a virtual server 950 and a mobile app 960.

The notification system 910 may include a goal or other suitable event trigger system 912 that utilizes an audio system or other suitable system to detect a goal. If a goal or other suitable event may be detected, a notification may be sent 914. Goal time marked event data 916 may be generated. A marker may also be sent to an event data database 918.

The cameras 920 may include a camera management system 922 that sends a shutter trigger to generate a camera shutter release 924. The camera shutter release 924 may generate a plurality of photo files that may be stored in a database 926. The photo files may be detected and transported. The camera management system 922 may also delete any photo files 928 after a predetermined number or x hours have past.

The rig server 930 may include transport and move files 931, rename images of the files 932, apply meta data 933, image process the files and meta data 934, save to a transport directory 935, transport moved files 936, archive files 937 and flush files after a predetermined number or x hours have past 938.

The venue server 940 may include transport moved files transported to a database 941, apply game meta data 942, store the game meta data in an event data database 942A, process images from the game meta data 943, save to storage 944 in a database 945, store the event data 945A, mark as high priority 946 the event data, move to upload queue 947, upload file based on priority 948, archive files 949 and flush files 949A after a predetermined number or x hours have past.

The virtual server 950 may include a database to receive files from the venue server 951, send a Push notification 952, archive files 953 and flush files 954 after a predetermined number or x hours have past.

The mobile app 960 may include a mobile app to receive the send Push notification 961 and display image after receiving the send Push notification 962.

The system and method for engaging fans triggers multiple cameras to photograph an array of seats within a large venue simultaneously based on event triggers or a series of predetermined occurrences and then deliver registered users an image of the area around their seat capturing the user's reaction to event triggers to both a mobile phone application and web-based application. The process begins with the user registering their seat location within the venue using the mobile application. When an event trigger occurs (e.g. goal, save, basket, pyrotechnics, or other suitable event trigger, etc.) the system automatically fires multiple cameras arrays to simultaneously take several photographs capturing the reaction of every single fan within the venue at that precise moment. The photographs are then transported and processed through three distinct phases. In the first phase the photographs are transferred from the individual cameras to the camera rig server. There the images are processed as a collection and then transported from each camera rig server to the venue server. In phase two the venue server aggregates the collections and uploads the images based on registered user priority to the

virtual server. In the final phase the virtual server associates the images to individual registered users, and sends them a push notification that their image is available for download to their mobile application or web application. The mobile and web application will allow the user to apply some simple edits and then share via popular social networks.

The system and method for engaging fans enables the owners of multi-purpose venues (e.g. Staples Center), along with their home teams and affiliated sponsors to do the following: (1) Engage and reward every individual fan within the Staples Center at a Lakers or Kings game, concert, or other event (e.g. UFC, WWE) in near real-time with an HD image of their celebration moment when a goal is scored, the band takes the stage, or a wrestler wins the match; (2) Sell new and unique advertising/sponsorship inventory against the above noted entertainment events; (3) Monetize fans in-venue via in-app purchases related to the download, editing, and sharing of their HD images; and, (4) Reach beyond the venue, and beyond the game/event as fans at the event sharing their images with friends through digital and social media.

Seconds after a goal, a basket, when the band takes the stage, or other event moments that matters an image is sent to participating fans' phones as a permanent memory. An on-screen prompt will ask if they want to post their shot and comments to social networks, or offer a chance to enter a sponsored sweepstakes. It's a win for the fans with a memento to keep and a win for the teams, who see fan engagement extend beyond the game and open-up new and exciting opportunities for sponsorship and monetization.

While the present invention has been related in terms of the foregoing embodiments, those skilled in the art will recognize that the present invention is not limited to the embodiments described. The present invention may be practiced with modification and alteration within the spirit and scope of the appended claims. Thus, the description is to be regarded as illustrative instead of restrictive on the present invention. 

1. A system to engage a plurality of fans, comprising: a notification system having a goal trigger system, the goal trigger system sends notification of a plurality of marked events; a plurality of camera arrays having a camera management system, the camera management system receiving the notification of the marked events, the camera management system detects and transports a plurality of new files; a server system with a processor system, a communications interface, a communications system, an input system and an output system, the server system having access to a communications network, the server system includes a plurality of rig servers that transport the new files, a venue server that stores the new files and applies meta data and performs image processing on the new files and a virtual server that stores the new files from the venue server; and a memory system with an operating system, a communications module, a web browser module, a web server application and a fan engaging non-transitory storage media, wherein the marked events, the new files, the meta data, a plurality of marked events data is stored on the memory system.
 2. The system to engage a plurality of fans according to claim 1, further comprising a client system
 3. The system to engage a plurality of fans according to claim 2, wherein the client system includes an output system, an input system, a memory system, a processor system and a communications system.
 4. The system to engage a plurality of fans according to claim 3, wherein the client system is a handheld wireless device.
 5. The system to engage a plurality of fans according to claim 4, wherein the handheld wireless device has a mobile app residing on the handheld wireless device.
 6. The system to engage a plurality of fans according to claim 5, wherein the handheld wireless device accesses the server system via the communications network.
 7. The system to engage a plurality of fans according to claim 6, wherein the communications network is the Internet, a local area network or a wide area network.
 8. The system to engage a plurality of fans according to claim 5, wherein the virtual server send a push notification to the mobile app.
 9. A method for engaging a plurality of fans, comprising the steps of: registering a fan user a seat location within a venue utilizing an application; photographing with one or more camera arrays when an event trigger occurs; transferring the photographs from the one or more camera arrays to a camera rig server; aggregating and uploading the photographs to a virtual server based on registered user priority; associating the photographs to each of the registered fan users; and sending the registered fan users a push notification that the photographs are available for download to a registered user's application.
 10. The method according to claim 9, wherein the application is a mobile application.
 11. The method according to claim 9, wherein the photographing step is to simultaneously take a plurality of photographs capturing the reaction of other fan users within the venue when the event trigger occurs.
 12. The method according to claim 9, wherein the photographs are processed as a collection and transported from each of the one or more camera arrays to the camera rig server.
 13. The method according to claim 9, wherein the virtual server is associating the photographs to each of the registered fan users.
 14. The method according to claim 9, wherein the application will allow the registered fan user's to edit and share via one or more popular social networks.
 15. A non-transitory computer storage media having instructions stored thereon which, when executed, execute a method comprising the steps of: registering a fan user a seat location within a venue utilizing an application; photographing with one or more camera arrays when an event trigger occurs; transferring the photographs from the one or more camera arrays to a camera rig server; aggregating and uploading the photographs to a virtual server based on registered user priority; associating the photographs to each of the registered fan users; and sending the registered fan users a push notification that the photographs are available for download to a registered user's application.
 16. The non-transitory computer storage media according to claim 15, wherein the application is a mobile application.
 17. The non-transitory computer storage media according to claim 15, wherein the photographing step is to simultaneously take a plurality of photographs capturing the reaction of other fan users within the venue when the event trigger occurs.
 18. The non-transitory computer storage media according to claim 15, wherein the photographs are processed as a collection and transported from each of the one or more camera arrays to the camera rig server.
 19. The non-transitory computer storage media according to claim 15, wherein the virtual server is associating the photographs to each of the registered fan users.
 20. The non-transitory computer storage media according to claim 15, wherein the application will allow the registered fan user's to edit and share via one or more popular social networks. 